About the Game
Despite being a relatively small and simple app, Little Fish has been used to serve a number of purposes over its lifetime. Having been initially developed as a proof of concept for a much larger product, it was later adapted to become a marketing piece for another game. However, it did not end up being used for this purpose, but did go on to inspire another separate client game, as well as acting as the chief test for cartoon art style on apps. In the end, we decided it was a fun little game and had served its purpose well enough to deserve a place in this portfolio, if only for being fun and nostalgic!
What We Did
Little Fish was developed in Construct2, with CocoonJS used to compile the game for signing and release across the Play Store and App Store. All artwork was hand-drawn within Photoshop through the use of a Wacom tablet.
Created a Visual Style
We wanted Little Fish to appeal to a younger audience, we therefore decided to adopt a bright and vibrant cartoonish art style. This allowed us to exaggerate the features of the different fish to make them appear both amusing and unique. To ensure the player character stood out against the watery background, we chose to make it orange with other fish differentiated by other contrasting colours. As a result, it was far easier for the player to determine which fish were larger and smaller, making the game less frustrating. We also implemented a main menu and user interface that matched the underwater aesthetic.


Touch screen gameplay
The aim of the game is to grow as large as possible by eating fish smaller than the player. The game ends if the player is eaten by a larger fish. This meant that we needed to implement a control scheme that would allow the player to easily navigate their character across the screen to avoid threats and reach smaller fish. To make this possible on mobile, we implemented two separate control schemes, selectable via the main menu. The first control scheme simply required the player to press a position on the screen, the player character would then move towards this position until released. The second scheme utilised a virtual joystick that allowed the player to move their character directly. This joystick could be assigned to either the left or right hand side of the screen depending on the player’s preference.
The Result
Little Fish has developed into a fun and addictive little game for Android and iOS devices. The simple game play loop has proved to be remarkably effective, with players not only engaging, but becoming remarkably hooked on achieving the high score. We regularly use this app as a simple example for prospective clients, and it has been excellent for both inspiring art styles and communicating the effectiveness of simple game play loops when compared to more complex tablet experiences. This aside, Little fish is a remarkably enjoyable game in its own right, and currently has a 4.3 out of 5 rating on Android, and a perfect 5 star score on iOS.
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